I think this battle definitely represents a difficulty spike compared to the base game and the rest of BoW, and if I had to guess why its because for most of the game there is very little incentive to really engage with some of the combat subsystems, like stacking, interrupts and armor penetration. However, this battle in particular does seem to come up a lot in terms of it being criticized as being very difficult or unfair. So no, this is not a cheesy fight ala Kangaxx from BG2 (although there were actually quite a few ways to handle that fight with Spell Immunity: Abjuration, Berserkers, Minsc, Scrolls of Protection Against Magic) as there are plenty of ways to approach this battle, and as far as I am aware, I think this battle can be feasibly soloed with every class or multiclass combination. Also, as far as I recall there is nothing stopping the player from leaving and trying to level up their party if the difficulty here is a huge roadblock. Which is not even taking into account the special bonuses you can activate during the battle, which to be fair I never bothered with, but they are right there. Alternately, you can just fight through Llengrath's Safeguard going into effect if you boost your crush penetration and reduce the boss's armor, use weapons or abilities that deal the "Raw" damage type, and boost your party's accuracy while decreasing the boss's improved defenses with abilities and modals. You can interrupt the casting of Llengrath's Safeguard one way or another or dispel the effect once it is in place. There are plenty of ways to beat this boss. So, Neriscyrlas after that was a huge disappointment. The Bridge Aflame in particular was superb - boy that was well done. The way the game is made doesn't really lend itself to properly challenging enemies, only HP stuff.īoW has been excellent so far. check out what you need to do, orĢ) you just happen to have the right stuff equipped, orģ) you are willing to grind it out by running around for at least three castings of that spell (given how unlikely it is that you can interrupt the casting - and yes, I know the thrust of tattered veils, for instance, but you'll have to have some luck to get everything work at the right time).Īnd so, to me this combinations spells CHEESE in capital letters. Also, the power Neriscyrlas gets on the spell (90 seconds or so, and it can add to it by using its siphon, so maybe 120 seconds or so per casting) is a lot longer that what you can get on your dampeners or insectoid stuff, for instance.ġ) you meta-game, i.e. There are ways of making the spell end quicker, but these entail having the right stuff available (as you can't switch spellbooks or scrolls during a fight). First and only playthrough - it's obvious to me that the game has zero replay value. know your tricks beforehand) in order to get a good chance. It's cheese, through and through, because you have to meta-game (i.e. Worst-planned fight in the game, hands down. Grinding it out is just not worth it, I can't see how there could be a proper reward. My solution was to give up on the third time it did its "yo! you can't hit me now!" type of thing, and set the difficulty real low. Also, if you do not have the right spells and/or scrolls prepared, you have to run around the map (or otherwise waste time) rather a lot. When you start the fight, it'll take some before its strategy becomes obvious, and at that point your resources are likely to have diminished quite a bit. Reason being: it uses a very specific super-powerful ability to make itself quite invulnerable, and you have to know beforehand that it does so if you want to have a good chance of survival. I just came across a dragon called Neriscyrlas and noticed that it is pure BG2 chesse through and through. Some people on these forums have - quite justifiably - criticised Baldur's Gate II for its cheesy fights where you have to know just the right things, otherwise you're doomed.
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